Display Name = "Place of Memories 1st Layer"
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elderly Woman>"])
    ShowText(["Sonya, you're doing something terrible."])
    ShowText(["To trap us in this information space..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elderly Woman>"])
    ShowText(["Here, take some vegetables with you."])
    ShowText(["That's my reason for existence."])
    ShopProcessing([0, 306, 0, 0, true])
    ShopItem([0, 309, 0, 0])
    ShopItem([0, 310, 0, 0])
    ShopItem([0, 316, 0, 0])
    ShopItem([0, 321, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([283, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlVariables([1002, 1002, 0, 0, 106])
    Wait([30])
    ShotBalloonIcon([-1, 1, false])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is this…… Iliasville!?"])
    ShowText(["And it's even in a state of chaos――"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Calm down, this isn't the Iliasville you know."])
    ShowText(["It's data recorded in the place of memories."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["Since we are accessing Sonya's existence data……"])
    ShowText(["it's not surprising that the scenery sleeping in that memory area has surfaced."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["However, this situation is quite an incomplete recreation……"])
    ShowText(["There are many gaps in the data, and the chaos is intense."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So then…… what should we do to retrieve Sonya?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["We need to pass through here and move further ahead."])
    ShowText(["Access the core, which is the essence of existence, and attempt recovery."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Got it, let's move on……!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["But be careful, okay?"])
    ShowText(["Here, both you and we are foreign entities――"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["Welcome to Iri■■V■l."])
    ShowText(["■■■■■■■■■■■■■■■■■■■■■――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["No contact zone."])
    ShowText(["Extermination program activated――"])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The soldier's body warps and switches to another existence――"])
    ControlSwitches([31, 31, 0])
    ShowPicture([5, "80_sirousagi_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sirousagi_fc2", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["Template 0003, emergency duplication."])
    ShowText(["Beginning extermination action――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["No way, White Rabbit……!?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["It duplicated my basic data and turned it into apoptosis."])
    ShowText(["It's a fragment, so it feels like there are various gaps."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["That said, it's not an opponent to let your guard down around."])
    ShowText(["Don't let your guard down just because it's a degraded copy."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I understand…… let's go!"])
    ErasePicture([5])
    BattleProcessing([0, 1904, false, false])
    ControlVariables([1142, 1142, 0, 0, 65])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["From here on, things like this will be rolling out."])
    ShowText(["We have to be careful as we move forward..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I don't think it's going to be an easy path... Let's go!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There might be a key to retrieving Sonya deep within this memory space――"])
    ShowText(["No matter how uncertain it is, we had no choice but to move ahead."])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The path we came from has disappeared..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Basically, this world is one-way."])
    ShowText(["You can only move forward."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The path we came from has disappeared..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Basically, this world is one-way."])
    ShowText(["You can only move forward."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_sinigami_st13", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<???>"])
    ShowText(["Contact prohibited area, defense mechanism activated."])
    ShowText(["Initiating elimination action――"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Reaper's body is being powered by old cosmic energy..."])
    ShowText(["Back when light and darkness were inseparable, this was the power source, right?"])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["Is this really the time to be nostalgic..."])
    ShowText(["It's certainly an old model, but its energy capacity is higher than ours."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's an old type, but it's stronger than that...?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["With fuel efficiency and high wear and tear..."])
    ShowText(["It generated a lot of energy, but the body collapsed quickly."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["In any case, if it becomes an enemy, it will be troublesome..."])
    ShowText(["Stay alert, and let's go all out."])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1916, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ControlSelfSwitch(["A", 0])
    PlayBGM(["RPG::BGM(@name=\"kioku1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["In the end, what exactly is this defense mechanism?"])
    ShowText(["Is someone rejecting our intrusion...?"])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["It's not something that someone with will is doing."])
    ShowText(["This phenomenon itself is, so to speak, a natural law."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Existence information is written at this coordinate, becoming a collection point..."])
    ShowText(["Intrusions of foreign objects are rejected, and an elimination mechanism is generated..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["In such systems, there is no will or hostility."])
    ShowText(["Just like water flows from top to bottom, and smoke rises from bottom to top."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is it really natural law that brings about something like this apoptosis...?"])
    ShowText(["That's just how the world works."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["That's just how the world works."])
    ShowText(["Apoptosis has the same root, you know."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["It's a program for adjusting history and eliminating foreign entities."])
    ShowText(["It emerges counteractively against those who disrupt history."])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["Acts that disrupt history or interfere with parallel worlds――"])
    ShowText(["It's a management system to eliminate such things and restore balance."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That management system wasn't intentionally created by anyone..."])
    ShowText(["...that's how it is."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Right, you understand that, don't you?"])
    ShowText(["Everything has laws that come first, and purposes or intentions are just added later."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["That part is difficult to understand..."])
    ShowText(["To think that will can sprout from laws and systems..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Even if you say that..."])
    ShowText(["As I've said many times, let's consider the analogy of water flowing from top to bottom."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Water flows from top to bottom, not by anyone's will."])
    ShowText(["It's a physical law, devoid of any will or intent."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["However... when such laws operate for a long time,"])
    ShowText(["some kind of will comes into being."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["A will to control the flow of water..."])
    ShowText(["That's the existence of spirits."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Spirits...!?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Fire, wind, and even earth are the same."])
    ShowText(["Originally, they were natural phenomena, and their operation was merely physical law."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["But... over a long period of operation, the laws and phenomena themselves develop a will."])
    ShowText(["That's how spirits came into being."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Entities called Goddess are similar in this regard."])
    ShowText(["Their origins aren't much different from spirits."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["The flow and diffusion of holy elements developed a will, becoming the Goddess Ilias."])
    ShowText(["And the operation of magical elements developed a will, becoming the Dark Goddess Alice."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Both are called Goddess simply because they are powerful."])
    ShowText(["The only difference from spirits is the magnitude of their power."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Laws and phenomena acquire will..."])
    ShowText(["Goddess and spirits were such beings, huh..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["No, it's easy to say that like it's someone else's problem..."])
    ShowText(["You all, organic life forms, aren't you the same?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Your primordial selves were merely the phenomenon of RNA self-replication."])
    ShowText(["There was no will involved, it was just a physical law."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["But as that self-replication phenomenon repeated—"])
    ShowText(["The law itself began to develop a will."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We, humans... no, life itself..."])
    ShowText(["Are you saying that it was a law endowed with will...?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["In the end, it's a question of what will really is."])
    ShowText(["It's the law itself that has achieved self-awareness."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["But, curiously..."])
    ShowText(["When endowed with will, it can even oppose the original laws."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["For example, the essence of life is self-replication, but..."])
    ShowText(["Right now, you aren't bound solely to self-replication, are you?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Sometimes, you even take actions that are detrimental to self-replication."])
    ShowText(["You're not just thinking about sex right now, are you?"])
    ShowChoices([["That's right", "You're only thinking about sex"], 0])
    When([0, "その通りだ"])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>"])
      ShowText(["So that's how it is..."])
      ShowText(["You all can also take actions that contradict the original laws of existence."])
      Empty([])

    When([1, "セックスばかり考えてる"])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>"])
      ShowText(["So that's how it is—."])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>"])
      ShowText(["Well, you are an exception as a sex monster..."])
      ShowText(["Living beings can also take actions that contradict the original laws of existence."])
      Empty([])

    ChoicesEnd([])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Chaotic beings and even apoptosis are the same."])
    ShowText(["I, too, am originally a program that overwrites myself at singularities."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Reaper is also a system that distributes discarded life data."])
    ShowText(["It has its own will now, and is helping you."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["This, too... when considering my original duties, is a contradictory act."])
    ShowText(["What we are doing now is clearly behavior different from our duties."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Will is quite a mystery..."])
    ShowText(["Creating numerous contradictions, even shaking the very meaning of existence."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Sonya must have been the same way."])
    ShowText(["Originally, it was supposed to be a foreign substance elimination program――"])
    ShowPicture([6, "80_sirousagi_st01", 0, 0, -170, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_sinigami_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["White Rabbit... your story is too long."])
    ShowText(["If we move forward, we'll naturally understand."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Yeah, that's right～."])
    ShowText(["After all, my purpose of existence is to guide, so I really love explaining."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Indeed, we get pulled in various ways by our original purpose of existence."])
    ShowText(["It's interesting, isn't it～?"])
    ShowTextAttributes(["sinigami_fc1", 0, 0, 2])
    ShowText(["\\n<Reaper>"])
    ShowText(["So I am a born organizer..."])
    ShowText(["Good grief..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's an interesting topic, but..."])
    ShowText(["In any case, let's move forward for now!"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We will connect with the core located at the center of the memory space and retrieve Sonya――"])
    ShowText(["For that, we will delve deeper and deeper."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutScreen([])
    Wait([90])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    TransferPlayer([0, 659, 18, 58, 8, 0])
    FadeinScreen([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The path we came from has disappeared..."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>"])
    ShowText(["Basically, this world is one-way."])
    ShowText(["You can only move forward."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>"])
    ShowText(["The increase of parallel worlds occurs due to the probabilistic fragmentation of the world."])
    ShowText(["Possibilities crush the world..."])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([877, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["slime_fc1", 0, 0, 2])
    ShowText(["\\n<Slime Girl>"])
    ShowText(["These are the items everyone gathered from the back mountain."])
    ShowText(["Please buy a lot♪"])
    ShopProcessing([0, 172, 0, 0, true])
    ShopItem([0, 198, 0, 0])
    ShopItem([0, 444, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 530, 117, 46, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 530, 19, 24, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 530, 41, 24, 0, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 530, 76, 64, 0, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3603, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 530, 7, 54, 0, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 530, 104, 44, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 530, 132, 58, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([283, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([112, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([82, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Welcome to the village of Ilias■■■... wait, is that you, Luka■■■!"])
    ShowText(["You're looking good, I feel relieved."])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["I want to die soon."])
    ShowText(["This space■■■■■■■■■■■■■■■■■■■■"])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["■■■■■■■■■■■■■■■■■■■■■■■■"])
    ShowText(["■■■■■■■■■■■■■■■■■■■■■■■■"])
    ShowText(["■■■■■■■■■■■■■■■■■■■■■■■■"])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Do not connect the path to the third choice."])
    ShowText(["Chaos is aiming for that."])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Farmer>"])
    ShowText(["In the end, our existence is information."])
    ShowText(["It's merely a collection of 0s and 1s written in the space."])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Chaos is still asleep."])
    ShowText(["It sways in the womb, dreaming of the present world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["This world itself is the dream of Chaos."])
    ShowText(["Chaos is both the beginning and the end."])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["The reason this place became like this is largely due to Sonya's madness, but..."])
    ShowText(["More than that, the information capacity of the entire universe is approaching its limit."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Many parallel worlds have already perished due to annihilation, but..."])
    ShowText(["To flatten this information overload, it would take everything from the Ninth Cosmic Era."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The signboard has incredibly chaotic letters written on it."])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Farmer's Wife>"])
    ShowText(["Continuing to grow vegetables that won't yield..."])
    ShowText(["It's truly a troublesome situation."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Farmer's Wife>"])
    ShowText(["Well, it might be better than the villagers who aren't here."])
    ShowText(["The rest have all been ■■■■■■■■■."])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["Ego is born from laws and systems."])
    ShowText(["Both you and I, even so-called Goddess, are the same."])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>"])
    ShowText(["Goddess never existed, did they?"])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warrior>"])
    ShowText(["The inn here is run by Luka, a time-space singularity."])
    ShowText(["As long as Luka is involved, it's an event that is less likely to be affected by time-space deviations."])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Village Girl>"])
    ShowText(["If a person's heart can be defined by 0s and 1s..."])
    ShowText(["Don't you think that's a mystery in itself?"])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The signboard has a giant eye drawn on it..."])
    Empty([])
